One of the projects this year is to produce a 3D version of a board game. So for an exercise I messed around with Reactor on 3DS Max.
I made a couple of dice (as they are a staple to most board games) and attempted animating them as they are thrown/rolled. I feel the outcome is quite effective as using the Reactor in 3DS Max helps to simulate a real throw. I also added a hand, I cheated abit with that though as I rendered the hand throwing the dice, but added the the dice being throw as a background in 3DS Max.
HAND THROWING DICE - TROY BROWNE - AVI
DICE THROW - TROY BROWNE - AVI
O, but I didn't stop there. Using Reactor made me think of other little renders I could simulate of games that rely on gravity.... JENGA!... so recreated the Jenga set-up with my hand pulling the final supporting block... its cool, check it out.
JENGA - TROY BROWNE - AVI
T.
3 comments:
Mate, both of them are really spesh! Watched the Jenga one about 10 times- not even bored yet... bothered.
Hey man, that's some awesome reactor animations! I haven't got round to using them yet but I think thats my next stage. Awesome work.
sickness! You got any ideas for your board game yet?
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