DICE, DIE, WHATEVER...

DICE - TROY BROWNE - JPG

One of the projects this year is to produce a 3D version of a board game. So for an exercise I messed around with Reactor on 3DS Max.

I made a couple of dice (as they are a staple to most board games) and attempted animating them as they are thrown/rolled. I feel the outcome is quite effective as using the Reactor in 3DS Max helps to simulate a real throw. I also added a hand, I cheated abit with that though as I rendered the hand throwing the dice, but added the the dice being throw as a background in 3DS Max.

HAND THROWING DICE - TROY BROWNE - AVI

DICE THROW - TROY BROWNE - AVI

O, but I didn't stop there. Using Reactor made me think of other little renders I could simulate of games that rely on gravity.... JENGA!... so recreated the Jenga set-up with my hand pulling the final supporting block... its cool, check it out.

JENGA - TROY BROWNE - AVI

T.

3 comments:

Steven Bailey 20 October 2008 at 05:11  

Mate, both of them are really spesh! Watched the Jenga one about 10 times- not even bored yet... bothered.

Unknown 20 October 2008 at 09:29  

Hey man, that's some awesome reactor animations! I haven't got round to using them yet but I think thats my next stage. Awesome work.

Philip Howlett 21 October 2008 at 12:44  

sickness! You got any ideas for your board game yet?