DODGY BIPED BULLET TIME

PARKOUR SEQUENCE#1 - TROY BROWNE - PNG
PARKOUR SEQUENCE#2 - TROY BROWNE - PNG

PARKOUR SEQUENCE#3 - TROY BROWNE - PNG

PARKOUR SEQUENCE#4 - TROY BROWNE - PNG

(Parkour image - BennehBoy - Flickr)

Here I was messing around with Biped animation on 3DS Max. I found some really usefull reference images of Parkour (FreeRunning). They were taken sequentially of the postures required in a 'move', similar to the images they used in the Olympics to show the postures of a Horse vault. I basically married each stage of the posture on the timeline and let 3DS Max do the rest. I admit that they're not very smooth animations but give basic animations to work from and study.
BIPED BULLET TIME - TROY BROWNE - AVI
As well as testing the animation side I found it made sense to experiment with the camera angles too. So done this dodgy bullet time render. I think it works well and would like to carry on with experiments like this.
T.

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