FINISHED VISUALISATION ! !

PAKA, THE GAME - COVER DESIGN#1 - TROY BROWNE - JPG



Im not happy with this really, I think I spend too much time on the animation and didnt give myself enough time to tweak this up... anyway, its done now so maybe I'll start the ESSAY!


PAKA, THE GAME - TROY BROWNE - AVI
MUSIC - AUSECHRE - 90101-5l



PAKA, THE GAME - COVER DESIGN#2 - TROY BROWNE - JPG

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FINISHED ANIMATION ! !

Sweet! have finished this thing off now, so have a look tell me what you think before I submit it. Boeth!

PAKA - TROY BROWNE - AVI
MUSIC - BATTLES - DDIAMONDD
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FOUND EDGES...

I done this last night as I was messing with renders for my animation project...

Have a look, tell me what you think.

FOUND EDGES - TROY BROWNE - AVI
MUSIC - BJORK - POSSIBLY MAYBE

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NEW ANIMATION PREVIEW

PAKA-PAKA (ANIMATION TESTS) - TROY BROWNE - AVI

MUSIC - SQUAREPUSHER - DELTA-V

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BOARDGAME ANIMATION PROJECT PREVIEW

Ive put together a sequence of my test animations as a sort of preview for my final animation.
Everything is still in concept mode so alot may change still. Comments appreciated... bo!


PAKA-PAKA(PREVIEW) - TROY BROWNE - AVI
MUSIC - SQUAREPUSHER -DELTA V


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WHAT HAPPENED TO CHOPS??

CHOPS & MILLER - TROY BROWNE - PNG

JUST CHOPS - TROY BROWNE - AVI
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MIRRORS EDGE

MIRRORS EDGE - EA - PC/PS3/XBOX360
Mirrors Edge by EA has just come out on various formats. It features 'runners', charcters that use city rooftops as a means of getting about in a Parkour-ish style. It was pointed out by Phil who compared my early design ideas to this title so I downloaded the demo for PS3 and had a little go... its a really fresh idea for the first person genre, considering guns are not used your skill lies in escaping danger quickly. The game has a real flow controlwise and looks amazing and is quite simular to the direction of my project.

MIRRORS EDGE - EA - PC/PS3/XBOX360 - timetrialmode


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SUCK MY CLOCK

CLOCK - TROY BROWNE - JPG
CLOCK - TROY BROWNE - AVI
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MORE ENVIRONMENTS

ENVIRONMENT CONCEPT#4 - TROY BROWNE - PNG
Here are more environment tests... I say tests but they will definitely be part of my final 'board' design. I really like these shots, the shadows that are created from the staircase are really nice and they give to the sense of atmosphere... another thing I may need to work on is the surrounding environment IE; birds, clouds, debris...

ENVIRONMENT CONCEPT#5 - TROY BROWNE - PNG

ENVIRONMENT CONCEPT#6 - TROY BROWNE - PNG

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SPANKING THE MONKEY

'CHOPS' - CONCEPT IMAGE#1 - TROY BROWNE - PNG


Say hello to 'CHOPS'...
CHOPS is the monkey character in my 'board game' project... the image is only a concept and I'll be tweaking it, he probably wont be wearing a gas mask...

'CHOPS' - CONCEPT IMAGE#2 - TROY BROWNE - PNG
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ENVIRO-MENTAL

ENVIRONMENT CONCEPT#1 - TROY BROWNE - PNG ...yes 3DS Max, yes Ink and Paint... Ive been working in my sketchpad and still will, but feel its more practical to 'sketch' ideas in 3DS Max. So here are a few environment tests.
I really like them but feel its too normal for the idea I have in my head, its a start though.
ENVIRONMENT CONCEPT#2 - TROY BROWNE - PNG

ENVIRONMENT CONCEPT#3 - TROY BROWNE - PNG

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GREAT EXAMPLE OF PARKOUR

Ive been looking into Parkour and have watched quite a few videos, they all got abit repetitive until I stumbled across this four man group, Team Tempest. They operate out of Los Angeles, California and have had lots of appearances on American TV. Watch the video and see for yourself....


FREERUN LA - TEAM TEMPEST - YOUTUBE
...if anyone else can point me in the direction of anything better, please do.
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KISS MY GAS

GAS MASKED CONCEPT#1 - TROY BROWNE - PNG

...these are just concept images for my gas masked free runner. Again, done on 3DS Max and just to get an idea of the style of my characters and environment.

GAS MASKED CONCEPT#2 - TROY BROWNE - PNG

GAS MASKED CONCEPT#3 - TROY BROWNE - PNG
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DODGY BIPED BULLET TIME

PARKOUR SEQUENCE#1 - TROY BROWNE - PNG
PARKOUR SEQUENCE#2 - TROY BROWNE - PNG

PARKOUR SEQUENCE#3 - TROY BROWNE - PNG

PARKOUR SEQUENCE#4 - TROY BROWNE - PNG

(Parkour image - BennehBoy - Flickr)

Here I was messing around with Biped animation on 3DS Max. I found some really usefull reference images of Parkour (FreeRunning). They were taken sequentially of the postures required in a 'move', similar to the images they used in the Olympics to show the postures of a Horse vault. I basically married each stage of the posture on the timeline and let 3DS Max do the rest. I admit that they're not very smooth animations but give basic animations to work from and study.
BIPED BULLET TIME - TROY BROWNE - AVI
As well as testing the animation side I found it made sense to experiment with the camera angles too. So done this dodgy bullet time render. I think it works well and would like to carry on with experiments like this.
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SEX, DRUGS AND SAUSAGE ROLLS

This was a short exercise set by Roma. We were asked to recreate a wooden toy train from reference and place it into an environment. I made the environment in the summer, its based on a really messed up kitchen after a freshers party. I placed the train into this environment because I thought a toy train is one of the random things you'll see in a post party atmosphere, amongst other thing such as traffic cones etc...

TOY TRAIN LOOP - TROY BROWNE - AVI

MESSY KITCHEN #1 - TROY BROWNE - PNG

MESSY KITCHEN #2 - TROY BROWNE - PNG
MESSY KITCHEN #3 - TROY BROWNE - PNG

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MY BOARDGAME CONCEPT

http://parkour.doginvan.com/ It came to me last night and knew it was a good idea because I wanted to get on with it straight away... my idea is to have a FREE-RUNNING style board game! there'll be two players a monkey and a man... it will take place on the city rooftops, every time a player rolls a dice (TBC) they move/free-run to the subsequent rooftop, if they roll a number that results in a gap inbetween buildings they fall and have to start from the beginning! Ive made a short animation to show the basic movement of a player.

MOVEMENT OF PLAYER - TROY BROWNE - AVI

I visualised the two characters being a topless man wearing a gas mask and a monkey with a white backpack on, simple. So am going to get on with designing them. I imagine the look to be very stylised in-keeping with my 'industrial' style.

This idea excites me because and scares me at the same time. I think I'm biting off more than I can chew, but its all about setting myself a high bar and problem solving ...... watch this space.Bo!

FREE RUNNING - SABBATHSTONE -YOUTUBE

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REMEMBERING THE RIGHT LION

RIGHT LION#1 - TROY BROWNE - PNG

Again, made on 3DS Max. I made this so that I could practise with maps/materials. I mapped a number of different surfaces on this but feel the red one (above) came out best.

RIGHT LION#2 - TROY BROWNE - PNG


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CROCODILE DENTIST

CROCODILE DENTIST - TROY BROWNE - PNG
Here is my test of Crocodile Dentist. I made it 3DS Max and used the amazing MentalRay renderer. Using MentalRay made alot of difference in regards to the material (plastic) realism.

I'm really pleased with how this came out and it helped me get to grips with an alternative renderer.

CROCODILE DENTIST - TROY BROWNE -AVI

Im going to recreate a number of classic board games for practise and to get a firmer idea what Im going to do for my final piece.

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DICE, DIE, WHATEVER...

DICE - TROY BROWNE - JPG

One of the projects this year is to produce a 3D version of a board game. So for an exercise I messed around with Reactor on 3DS Max.

I made a couple of dice (as they are a staple to most board games) and attempted animating them as they are thrown/rolled. I feel the outcome is quite effective as using the Reactor in 3DS Max helps to simulate a real throw. I also added a hand, I cheated abit with that though as I rendered the hand throwing the dice, but added the the dice being throw as a background in 3DS Max.

HAND THROWING DICE - TROY BROWNE - AVI

DICE THROW - TROY BROWNE - AVI

O, but I didn't stop there. Using Reactor made me think of other little renders I could simulate of games that rely on gravity.... JENGA!... so recreated the Jenga set-up with my hand pulling the final supporting block... its cool, check it out.

JENGA - TROY BROWNE - AVI

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HEXIDECIMALISATIONARY FAILURE

STRIPE GUY - TROY BROWNE - JPG

....well thats just a made up word.

I done this over the holidays and it taken a month, I found a track I made ages ago and started thinking about what I could do with the things Ive taught myself on 3DS Max.

I must admit that I think its crap considering the amount of time it taken... I had high hopes for this and feel disappointed with the outcome... its a shame that no-one reads these blogs because maybe I could've received abit of feedback to help me through my next attempt...

What I think doesn't work is the audio to visual sync-ing, by the time it got to the stage of putting the whole thing together my laptop decided that it wanted to have a 'IMMINENT HARD DISK FAILURE' and asked me to 'PRESS F1' to boot my computer resulting in all my installed software to go .........s...u...p...e...r..........s......l.....o.....w........ I lost patience with the project at that point and just wanted to get it done and dusted.

I like the character in this, in keeping with the 'avatar head' I made in a previous project. If I got anything from this project it was getting to grips with character animation techniques using the 'Biped' tool on 3DS Max. I also like the idea of mapping AVI onto planes and placing them into an environment.

...well just have a look and tell me what you think......... whoever you are.............. ?


HEXIDECIMAL - TROY BROWNE - AVI

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OPACITY MAPS/MAPPING

'BYE AVATAR' - TROY BROWNE - JPG Opacity maps in 3DSMax allow users to map onto a surface/object so that whatever is black on the mapping texture becomes see-through, this also works with AVI maps.

For this video I layered 2 planes on top of each other and mapped one AVI on the foreground and another on the background plane I also applied an AVI onto the opacity map of the foreground plane, so that whatever is black on the AVI for the opacity map shows through to the background AVI.... it sounds kinda confusing, I tried to explain it in writing but theres a diagram to explain it a little better...
So what I did was add my 'AVATAR' movie on the background plane, then add my stop motion animation to the foreground plane and finally I added the other edit of the stop motion animation to the opacity map of the foreground plane, resulting in the imagery like at the top of this post.
I love the results. The outcome is very experimental, theres lots of detail (...so it'll probably look REALLY messy uploaded to Youtube, if so if you get in touch I can instruct you on how to get the full res version)


'BYE AVATAR' - AVI - TROY BROWNE
Music - 'Machine gun' - Portishead
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LITTLE BIG BLOG

DEVIL DOG BLOKE - JPG - TROY BROWNE

...Ive not 'Blogged' in a while, all summer to be precise and I feel rusty. I told myself that I'd just do a big blog at the end of summer, sum it all up in one sesh sort of thing but am finding it hard to cover four or whatever long months into a small paragraph. I feel that Ive done a fair bit towards learning 3DS Max, Ive worked on a number of exercises, some tutorials.


Ive compiled a 'Summer work Showreel' of those particular exercises and have some other work to upload soon.
I made the track too, its an attempt at drum and bass...lol

SUMMER 08 - AVI - TROYBROWNE

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