Im not happy with this really, I think I spend too much time on the animation and didnt give myself enough time to tweak this up... anyway, its done now so maybe I'll start the ESSAY!
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PAKA-PAKA (ANIMATION TESTS) - TROY BROWNE - AVI
MUSIC - SQUAREPUSHER - DELTA-V
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Ive put together a sequence of my test animations as a sort of preview for my final animation.
Everything is still in concept mode so alot may change still. Comments appreciated... bo!
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Mirrors Edge by EA has just come out on various formats. It features 'runners', charcters that use city rooftops as a means of getting about in a Parkour-ish style. It was pointed out by Phil who compared my early design ideas to this title so I downloaded the demo for PS3 and had a little go... its a really fresh idea for the first person genre, considering guns are not used your skill lies in escaping danger quickly. The game has a real flow controlwise and looks amazing and is quite simular to the direction of my project.
ENVIRONMENT CONCEPT#6 - TROY BROWNE - PNG
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ENVIRONMENT CONCEPT#3 - TROY BROWNE - PNG
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Ive been looking into Parkour and have watched quite a few videos, they all got abit repetitive until I stumbled across this four man group, Team Tempest. They operate out of Los Angeles, California and have had lots of appearances on American TV. Watch the video and see for yourself....
GAS MASKED CONCEPT#2 - TROY BROWNE - PNG
GAS MASKED CONCEPT#3 - TROY BROWNE - PNG
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PARKOUR SEQUENCE#3 - TROY BROWNE - PNG
PARKOUR SEQUENCE#4 - TROY BROWNE - PNG
This was a short exercise set by Roma. We were asked to recreate a wooden toy train from reference and place it into an environment. I made the environment in the summer, its based on a really messed up kitchen after a freshers party. I placed the train into this environment because I thought a toy train is one of the random things you'll see in a post party atmosphere, amongst other thing such as traffic cones etc...
MESSY KITCHEN #1 - TROY BROWNE - PNG
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MOVEMENT OF PLAYER - TROY BROWNE - AVI
I visualised the two characters being a topless man wearing a gas mask and a monkey with a white backpack on, simple. So am going to get on with designing them. I imagine the look to be very stylised in-keeping with my 'industrial' style.
This idea excites me because and scares me at the same time. I think I'm biting off more than I can chew, but its all about setting myself a high bar and problem solving ...... watch this space.Bo!
FREE RUNNING - SABBATHSTONE -YOUTUBE
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Im going to recreate a number of classic board games for practise and to get a firmer idea what Im going to do for my final piece.
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One of the projects this year is to produce a 3D version of a board game. So for an exercise I messed around with Reactor on 3DS Max.
I made a couple of dice (as they are a staple to most board games) and attempted animating them as they are thrown/rolled. I feel the outcome is quite effective as using the Reactor in 3DS Max helps to simulate a real throw. I also added a hand, I cheated abit with that though as I rendered the hand throwing the dice, but added the the dice being throw as a background in 3DS Max.
HAND THROWING DICE - TROY BROWNE - AVI
DICE THROW - TROY BROWNE - AVI
O, but I didn't stop there. Using Reactor made me think of other little renders I could simulate of games that rely on gravity.... JENGA!... so recreated the Jenga set-up with my hand pulling the final supporting block... its cool, check it out.
JENGA - TROY BROWNE - AVI
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...Ive not 'Blogged' in a while, all summer to be precise and I feel rusty. I told myself that I'd just do a big blog at the end of summer, sum it all up in one sesh sort of thing but am finding it hard to cover four or whatever long months into a small paragraph. I feel that Ive done a fair bit towards learning 3DS Max, Ive worked on a number of exercises, some tutorials.
Ive compiled a 'Summer work Showreel' of those particular exercises and have some other work to upload soon.
I made the track too, its an attempt at drum and bass...lol
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